Dark Souls Mod Makes Game Grayscale, Limbo-Style
Added: 15.07.2015 18:52 | 0 views | 0 comments
Could you play through Dark Souls with no color, no textures, and no HUD?
From:
www.ign.com
| Are Remastered Games Worth Your Money?
Added: 15.07.2015 18:15 | 10 views | 0 comments
If you'll allow me to put on my old man hat for a moment, I remember a time when game developers would wait for a respectable interval before remaking a game. You could reasonably expect to see five or 10 years between a great game and its re-release, but with the advent of the Xbox One and the PlayStation 4, that window has been shrinking.
Borderlands: The Pre-Sequel? Dark Souls II? The Last of Us? I have food in my pantry that's older than these games, and yet they've already been gussied up for current-gen consoles, dragging full 1080p resolutions and 60 frames-per-second frame rates behind them, sometimes kicking and screaming in protest. And, of course, the games usually cost full price, even if you've bought them before.
Why is the games industry so enamored of HD remasters right now, particularly ones that add so little to a game's core experience? Furthermore, with widespread Xbox 360 backward compatibility on the way, are remasters doomed to go the way of the Virtual...
Tags: PlayStation, Games, World, Daly, Xbox, Last, Xbox 360, The Last, Souls, Remastered, York, Dark Souls, Xbox One
From:
n4g.com
| This Gamer Is Trying To Beat Dark Souls Upside-Down
Added: 11.07.2015 15:38 | 9 views | 0 comments
Apparently games these days are so easy that people can't just set it to the hardest setting and have a tough time trying to beat it, they now have to add ridiculous gimmicks, over-the-top obstructions and self-inhibitory restrictions in order to put the fun back into functionally difficult. This rings true for one gamer who is attempting to beat Dark Souls while playing it upside-down.
From:
www.cinemablend.com
| What Dark Souls 3 can learn from the previous From Soft games
Added: 09.07.2015 19:15 | 0 views | 0 comments
From Software's Souls games and Bloodborne have an amazingly intuitive, challenging gameplay formula, fascinating worlds to explore, and brutal enemy encounters to overcome. From Demon's Souls to the Dark Souls series and Bloodborne, each of From's action RPGs is built around the same, challenging philosophies while managing to feel fresh by adding new features and tweaks here and there (for better or for worse). Now Dark Souls 3 is on the way, and there are a few things the next game should learn from the previous entries.
From:
n4g.com
| Dark Souls 3 fans should be looking forward to at least one of these
Added: 09.07.2015 18:15 | 0 views | 0 comments
GotGame writes: If you like Dark Souls, these are the things you should be hoping for.
From:
n4g.com
| Dark Souls personality under fire for plagiarism
Added: 09.07.2015 14:15 | 7 views | 0 comments
The Dark Souls community has been set upon its head today, when one of its most prominent members had plagiarism accusations cast against him. VaatiVidya currently has 425,136 subscribers on YouTube, as well as a Patreon pulling in $5,572.41 a month. The accusations come from another community member, Aegon of Astora.
From:
n4g.com
| Price dropped for Dark Souls 2: Scholar of the First Sin on PS4 and Xbox One in new deals
Added: 09.07.2015 3:15 | 1 views | 0 comments
Multiple retailers, including Amazon, has dropped the price for Dark Souls 2: Scholar of the First Sin by 33% off MSRP to just $39.99.
From:
n4g.com
| Xbox Ultimate Game Sale and Mortal Kombat X Destiny Deals - IGN Daily Fix
Added: 08.07.2015 22:00 | 7 views | 0 comments
There's a ton of Xbox One and 360 games on sale, plus some sweet offers on Dark Souls 2, Destiny and Mortal Kombat. Destin takes you through some of the biggest gaming deals of the week!
Tags: Gain, Daly, Says, Xbox, Ultimate, Deals, Destiny, Souls, Dark Souls, Mortal, Kombat, Mortal Kombat, Xbox One
From:
feeds.ign.com
| What Dark Souls 3 can learn from the previous From Soft games
Added: 08.07.2015 21:54 | 13 views | 0 comments
From Software's Souls games and Bloodborne have an amazingly intuitive, challenging gameplay formula, fascinating worlds to explore, and brutal enemy encounters to overcome. From Demon's Souls to the Dark Souls series and Bloodborne, each of From's action RPGs is built around the same, challenging philosophies while managing to feel fresh by adding new features and tweaks here and there (for better or for worse). Now Dark Souls 3 is on the way, and there are a few things the next game should learn from the previous entries.
There's a lot to live up to in the Dark Souls series. After all, the first game made it to the top of our list. Dark Souls 3 has the potential to be the series' top title, if it takes the best parts of Bloodborne, Demon's Souls, and the Dark Souls games into consideration.
Bloodborne has taught me a few things about the Souls game formula: fighting without a shield is exceptionally entertaining. Bloodborne added health regeneration mechanics and faster movement speed to compensate for the lack of defenses, making things a bit more manageable. In the Souls games, I've always equipped a shield because, from the start, blocking is almost essential - at least until you get the items, experience, and abilities to go without (and, yes, speed builds can be quite effective in Dark Souls). It's just that shields are the safety blankets of Dark Souls, and that needs to change in the next sequel.
Take a bit of Bloodborne's speedy, shieldless combat style and let it influence Dark Souls 3. We may have already seen a shift in this direction with announcement of DS3's new weapon stances. The stances are said to give attack bonuses and other combat benefits that could make way for a greater variety of combat options. We'll just have to wait and see how it plays out.
At a certain point in the Dark Souls games and Bloodborne, you gain the ability to fast travel between the bonfires spread across the world. Whether that ability comes right from the get go like in Dark Souls 2 and Bloodborne, or is earned halfway through the game like the first Dark Souls, warping across the world is wonderfully convenient.
Bloodborne almost got its travel system right, but you had to wait through an additional loading screen because the game forced you to go to the Hunter's Dream hub before you could travel to your desired location. If Dark Souls 3 has a warp mechanic, pulling the bonfire to bonfire transportation feature from Dark Souls 2 would be fantastic. It isn't like it makes the game easier or anything. You just don't need to look at a loading screen as often.
You know what's a bigger pain in the ass than retrieving your souls after you die (and, in turn, perfect for a Dark Souls game)? Having to defeat the thing that just killed you to get your souls back. Bloodborne introduced a system that screws with failed adventurers just a bit more than the Souls games. Occasionally, one of the enemies near your bloody, death spot will gobble up all your blood echos (Bloodborne's equivalent to souls). You can't just run by and pick them up anymore. You have to kill that enemy (and possibly die again) to get the game's precious currency back.
Dark Souls 3 needs more of that kind of stuff. Yes, losing all of your souls feels like a harsh punishment when it happens to you the first few times, but after a while, you learn to adapt. You learn to run by and grab your dropped souls then get the heck out of there. Death becomes just a slight inconvenience. Call me a masochist, but I want death to hurt a little bit Dark Souls 3.
Don't get me wrong. The Dark Souls games have some fascinating boss designs. The Chaos Witch Quelaag, Gaping Dragon, and Ceaseless Discharge (ew) bosses in the first game are all memorable encounters. Dark Souls 2, though, is not as creative. Many of the bosses are just huge weapon-wielding dudes in plate armor. Dark Souls 3 needs to get back to putting us in front of eccentric boss designs that we haven't seen before and because Director Hidetaka Miyazaki is back on for the third sequel, we should expect nothing less.
Bloodborne has bosses that are out of this world, but also fit into the Victorian horror setting of Yharnam. There are bosses that are giant spiders covered in hundreds of eyes, vomit spewing monstrosities, and speedy, fellow hunters that pose the greatest challenges of all. The variety makes it so players never know what to expect when the boss's cutscene starts to play. Dark Souls 3's bosses are going to need to be on point to top some of the From bosses so far. But if the DS3 bosses are a mix of massive, inventive, and just gross, they won't be overshadowed by the intimidating beasts we've already faced.
The Dark Souls stories let you dig into the narrative as much as you want. If you don't care much to sort out the lore, you can get by with simply knowing you're an undead warrior who needs to go out and kill a bunch of monsters to lift the curse. That is easy to understand and it's all you need, really. You can ignore the lore almost completely, and the things you do and see in the game still make sense. If you want more, you can read into all of the weapon descriptions, boss souls, and environmental clues to decipher the rest of the lore, which ends up being as much fun as playing the game itself.
Now, this may just be me, but when I finished Bloodborne, I had absolutely no idea what was going on. I couldn't tell you the first thing about that old guy I found at Byrgenwerth, why there are giant spider things everywhere, or why Gherman does the things he does. You had to read into Bloodborne's story much more than the Souls games, and while I know that's just a thing From games do, Bloodborne's more explicit - but still unexplained - story elements make things very confusing for those not wanting to go lore-hunting. All I'm asking is that Dark Souls 3's story be easy enough to understand on the surface level so I'm not forced to watch a narrative explanation on YouTube immediately after the credits roll.
One thing that Dark Souls 2 expanded on much more than any other From game was the PvP system. There were dedicated PvP covenants that allowed players to receive significant rewards for their efforts in ruining other players' lives. You could hop into PvP arenas for one-on-one battles that wouldn't be interrupted by annoying NPCs or Blue Sentinels. In almost all of the previous games, there are also fun bonuses, like items that let you disguise yourself as a piece of furniture or turn invisible to surprise anyone who invades your world.
Dark Souls 3 can expand on the PvP of the series even more. Let more players enter the dedicated PvP arenas for team or free-for-all battles, or take part in different multiplayer game modes like capture the flag or king of the hill. Give us plenty of PvP covenants to dedicate ourselves to with rewards that make it all worth it. The amazing multiplayer is a huge reason players stick around for new game+, and bringing in more multiplayer options can make DS3 stand above its predecessors.
Demon's Souls and Dark Souls 2's worlds worked with a hub-style layout. Demon's Souls had players teleporting to the different environments, and Dark Souls 2 sent players down semi-linear branches that typically ended in big boss battles. Those world layouts work well enough, but I've always found it much teresting to explore the interwoven environments of the first Dark Souls and Bloodborne.
In Dark Souls and Bloodborne, you never know where the door in front of you will go. It could lead to a completely new area with enemies you've never seen, a humongous boss waiting to eviscerate you, or create a shortcut to a location you've already explored. Trudging through these environments is so much teresting and rewarding. If Dark Souls 3 sticks to the interconnected, open-world, it's a step in the right direction.
There's one in every Souls game. Just...don't.
Tags: Mask, Daly, When, Cave, There, After, Deals, Blue, Dream, Give, Souls, Chart, Tale, Dark Souls, Director, Soul
From:
www.gamesradar.com
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